Glaive beam ftl. Beam drones can drag into an adjacent room. Glaive beam ftl

 
 Beam drones can drag into an adjacent roomGlaive beam ftl  Flak2 + Glaive beam + pre ignitor #11

ftl bones file. Some beams do have shield piercing, like the Glaive beam, but it reduces damage the more shields the beam goes through. (Glaive Beams are kinda cursed, lol. Yes, you set a starting point and a direction it goes in. . One Glaive Beam. In testing, it does around ~2000 damage in the middle of a stripped testing target with ~1000 at the source. Ion. 9 Boss Beam Beam targeting and damage mechanics Unlike other weapons, beams allow players to target any part of a room. Beams do damage when they enter rooms. The grid layout of the ship prohibits 5 rooms being any closer together. 73K subscribers in the ftlgame community. 'Rules of thumb' are things that happen with uncanny accuracy across many runs. 73K subscribers in the ftlgame community. You should get the achievement. 7 Anti-Bio Beam 3. Some beams (Halberd and Glaive) do more than one damage, which means they can pierce a shield level and still do reduced damage (e. Sure, they do a lot of damage, but you have to get the shields down first. Weapons-8 * Glaive Beam * Glaive Beam Hacking-3 Cloaking-3 Weapon Pre-igniter Defense Scrambler Hack Shields, sweep both beams across four rooms each, and you do 24 damage. Glaive beam is one of the best weapons in the game. Ion mk2, anti-bio beam, fire beam, fire bomb. Love this game. They do damage to the Zoltan Shields as they travel along their path. Well, do you even need the missiles anymore? The glaive beam works wonders on anything you've destroyed. A Teleporter is a great addition to Stealth Ship A, but isn’t as good on Stealth Ship B because of the small Med-Bay. In testing, it does around ~2000 damage in the middle of a stripped testing target with ~1000 at the source. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. The Stealth B has the problem that the Glaive Beam is rather power hungry so a single hit to the weapons means it goes offline easily. Pilot keeps getting mind controlled? Hack their mind control and turn the tables. I have a point to add. The following combinations can 1-shot every phase of the ez flagship: (8) 4x Pike. This is the Rock Cruiser ship unlocking event. 1 seconds. Finally with 3 or more shields active, it will do no damage because 3-3=0. 3 Shields and up Go to every store you can find and buy either a Glaive Beam(Broken), any other beam that has shield pierce 2+, or a Burst Laser 2 for your. Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. These ships come in a variety of layouts, and can be equipped with various systems and subsystems, weapons, drones, and augmentations. I've tried focusing engines and the cockpit, but with the miss rates I get I'm better off shutting off shields and dying, not even worth the effort. Defense Mk1 droid helps a lot, too. For this mod asked Bullet Kin < >The main damage-dealer, however, was the Glaive Beam I found about halfway through. Halberd beam does 2 damage, so. The enemies simply power as many weapons. Missiles, bombs, and the Artillery Beam bypass all shields. The Stealth Cruiser B would honestly be better off with, for example, the Flak II, which also takes a while to charge but doesn't suddenly suck the instant 2 Shield bubble. On lower difficulties, he. The Gatling Laser, which fires even faster than a Vulcan once charged. This means it is often a good idea to start on the enemy shield room to weaken/stop regeneration of shields. A weapon is just floating in space! Wait. kurathedog • 9 yr. append. Mind control is cheaper (because you probably won't upgrade beyond level 1, like you would with hacking) and it. Using the Glaive Beam necessitates half of your weapons systems' max power, leaving you a measly 4 power to jury-rig a way to consistently drop your opponents' shields. During an active cloak: Evasion of the ship is increased by 60%. If you're very, very. eventually,) but wow, that. From their layout to their looks, augmentations, weapons and even starting crew, each one can be unlocked in a certain way. Beam drones can drag into an adjacent room. ↑ When combined with the Radiation module, the weapon regains its hull damage but loses the hullbust, the crew damage is: base crew damage+radiation module damage (45 for laser, 90 for beam, 135 for missile, 60 for ion) ↑ When combined with the Radiation module, the benefits are applied after. Use auto-fire so you don't have to keep finding the perfect beam line-up. The engines must have power for the FTL to engage. Automated reloaders work best with weapon setups with short cooldown (Flak 1, Burst laser 2, Heavy Laser 1 etc. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Doing gens, you? Jul 20, 2017 @ 9:05am Double Vulcan #12. Endless waves of enemy boarders? Hack the Teleporter and beam them all back - or better yet, hack the Medbay/Clonebay and reduce them all to sizzling piles of organic matter. 4 glaive beams won't go through 3 or more shields. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. The thing about it that kills me is that you lose a system slot. May 24, 2014 @ 9:16pm I always buy it. Inspired by a similar post on the FTL forums, comment with some 'rules of thumb' for FTL. IIRC, the Halberd and Glaive beams can still do partial damage through weak enough shields. with no shields it does 4 damage per room 1 shield 3 damage per room 2 shields 2 per room and 3 1 per room. Also If we think of its use - that of depleting enemy shield so we can fire our beam weapon of choice - its still not good enough, as one could use Missiles, Bombs or Ion Cannons to better effect. The one exception in amazing tier would be the pike beam, and that's because it's fairly easy to get something to break through shields, and the trade-off is immense. 2. Even the Defense Drone I goes a long way to keep missiles off your tail. As for the Glaive: It arcs much more frequently than the tachyon lance does thanks to 3 instances of beam impact. Why? Because the combined energy requirements along with the heavily increasing reload times simply cripples these weapons somewhat horribly. Every layer of active shields takes one damage off the beam. (Glaive Beams are kinda cursed, lol. This is good because it allows for things like double glaive beam. r/ftlgame A chip A close button A chip A close buttonThere are a lot of different types of weapons in the game. 72K subscribers in the ftlgame community. FTL: Faster Than Light > General Discussions > Topic Details. 117 subscribers. He is a friendly but mysterious merchant that can give you scrap for resources and sell you equipment, which can sometimes be extremely rare equipment. It’s worth knowing the odds of a bad drag: Beam drone 1: From sensors, 13% drag into cloaking; From the empty room above weapons, 7% drag into weapons; Beam drone 2:FTL: Faster Than Light. Artillery Mastery - Get to sector 5 with the Federation Cruiser without upgrading your weapons system. At least thats what i get on the iOS version of FTL. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1. Currently rocking max cloak, Ion 2, Pike Beam, and breach 2, shields at 3 bars, teleporter, and stealth weapons mod. But a glaive beam with two burst laser mark II's, more effective for the same charge. Ftl Glaive Beam Strategy. Nice if you have a pre-igniter, but everything's nice then. 2. © Valve Corporation. Pike Beam's length means it can regularly hit 4-6 rooms, whereas Hull Beam (and Glaive and Halberd) is usually going to be hitting 3-4. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. If you manage to get an OP ship (e. I tend to upgrade shields in 1st sector, and try to get another laser weapon (or ion). Beams are the only. 2 seconds-Increased cooldown of Ion Flooder by 0. If, during that small range, the beam enters a new room, it will deal damage. Use hacking 3 to drop shields and mind control to distract pilot. I found that. Unfortunately, far too many runs fail to reach that point and get torn apart while waiting around endlessly for the Glaive Beam to fire. Hull, Halber or Glaive beam work best, you can also use mix of burst and hull lasers. Against all odds. You should usually use them in conjuncture with some laser, missile or bomb weapons. It's very unlikely that you would have encountered a store where you could use this 110 scrap, had you chosen for the engines instead of the 4th shield. I don't particularly like the Glaive Beam as a weapon, and I don't care very much for the gameplay of the Stealth B. My glaive beam seems to be unable to hit certain ships. . Will probably work with Glaive due to Glaive having 3 damage. a simple rule to remember is that for each shield the ship has the beam does 1 less damage the only beams i'e seen that do more than 1 damage per room are halberd and glaive. Anti-Ship Beam Drone I and Anti-Ship Fire Drone deal 1 damage, while Anti-Ship Beam Drone II deals 2 damage. So if it is blocked by shields when it enters a room, there will be no hull/system damage, but if the shields are cleared before it enters a new tile in the same room, the beam can deal crew. Definitely check the guides linked by the commenters so far. FTL Sectors Alignment Chart — Danger vs. A Halberd beam or Glaive beam will help here as well. Even if you have a glaive beam enemies will eventually have 3 shield bars. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Of these, the Glaive Beam is the best, since it lets you cut down most of the earlier ships on your run and gather a lot of scrap. Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. Unless your main weapons really stink, there is almost no reason to. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). Augmentations (also known as augments) are items that provide benefits to your ship. Instead, he damaged or destroyed every other ship system simultaneously — but left the weapons system intact, so my glaive beam didn’t lose charge. The enemies simply power as many weapons. The Glaive is just faster and that means everything. Lexar_ (Topic Creator) 9 years ago #11. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. Can be safely uninstalled. Widely regarded as the best beam weapon, this laser is absolutely MASSIVE and does crazy damage! It takes a whopping 4 power as well, and has a massive 25 second charge time, but it does a massive 3 damage per room! This means it can pierce up to two layers of shields and still do 1 damage to all rooms hit! the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. Glaive beam on Stealth B looks good, but it can't one-hit kill or even fully cripple a ship with 2+ shields, meaning you are likely to take a hit while your cloak recharges. And we said "Oh crap!" because we couldn't afford it. So can the shipboard ones in anti-personnel and system repair, especially since those drone parts are reusable. 1. Their benefits range from improving stats (FTL Recharge Booster, Automated Re-loader) to granting entirely new. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). As a rule, only spend scrap on weapons that are a. General strategy. FTL is renowned as a game with a brutal learning curve, and it is often criticised for being ’luck dependent’. It's worth upgrading to have 3 power bars relatively early in the game as a reliable backup even if you don't power all 3 levels regularly. If you can position it well, you can even hit two rooms like in the picture. I now always play with captains edition and infinite loot add on with fleet disabled and once I got two optimized burst laser 3s ( optimized means they take. Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. 2. For example, the Glaive Beam does three damage to each room it hits, or two damage per room. strong shields: Whereas the Glaive Beam on its own becomes completely ineffective in this situation the Vulcan is guaranteed to break through and score the win. Part 1. The DA-SR 12, better known as the Stealth Type B, is a unique and challenging cruiser, trading away it's precious Shield system for Cloaking and the most. Let's just say I love the glaive beam. 9. Give thought to how the enemy weapons system will sync up. Affect some properties, like description of weapon and change texture. eventually,) but wow, that. one. So I spent the scrap to upgrade my weapons system enough to accommodate it, I went to put it in, but the tooltip was different than usual. Tous droits réservés. I show off how ridiculously powerful the Glaive Beam in FTL: Faster Than Light is!! Follow me on Twitch:. I say this because even when it's fully upgraded, it's as slow and power hungry as a Glaive beam, but does less damage and can't be aimed. I've gotten random augments, "nothing" (in which case they attack you as a heretic), weapons (BIO BEAM. To see the stats of the unique crew Sylvan, click here. Note that the Halberd and Glaive beam will lose one point of damage for each layer of shields they need to go through. Anti-bio and fire beams are amazing with proper shield suppression (such as large volleys, large amounts of ions, or hacking). This leaves you just short of destroying the Flagship in a single volley, but if you throw in a Beam Drone they'll be full. Jump right back to it, let your weapons charge, cloak, and fire everything to kill it in one cloak. These weapons are ranked based on Damage, Swiftness, and Versatility. Reward!Heavy lazor 1 Ion blast 2 good- Flack 2, Fire Beam, Pike Beam, Hull Beam, Heavy lazor 2, Glaive Beam, Small bomb, Chain Vulcan. Full Lvl 4 shields, of course. Press your finger on a room and hold. There are also distress signals that may come from different systems. Even for a procedurally-generated game like FTL, this one's a bit too random for my tastes. Anyways, my glaive beam has not his this ship a. Date Posted: Feb 25, 2014 @ 11:29pm. The Glaive Beam combined with the Weapon Pre-Igniter is hell on wheels. And the LORD sayeth: thou shall upgrade thy engines so that thy glaive beam stayeth online after thy foe shoots a breach missile. 2. That lets you alpha strike before they can get a shot off, letting you disable or destroy most enemies without any risk of taking damage. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. Plus, it lacks that weapon's strengths. I play with a stylus and that helps some but. FTL: Faster Than Light Captain's Edition (or CE for short) is a massive community overhaul mod for FTL: Faster Than Light by Subset Games. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "Opinions on beam weapons (and actually weapons in general)". If you are interested, you can find everything in the spreadsheet below, together with the stats. Say you've for four bars in weapons a glaive beam and a flak 2. You only have to get a single pixel in a room to do the damage, so if you're clever you can usually hit 4. I think this is somewhat unfair, as the utility of a weapon that fires 5 shots at a time is enormous. Thats more damage then most weapons, and doesnt cost you missles. mediocre- the rest trash-Heavy ion, Anti Bio Beam, most missles, Burst 3, ion charger this is all imo and depends heavily on the ship, build and sector. havokizer is basically a mining beam sidegrade, removes one hull damage in exchange for much greater effect chances. I think it's fine, I just treat it like a drastically weakened Glaive Beam: Cool and useful, just power prohibitive with a long charge up time. Date Posted: Jul 27, 2016 @ 5:00pm. The universe of FTL is inhabited by friendly and enemy ships. 1. Prepare for the finale in four days! If you don't want to miss any, be sure to join r/Cweeperz to get notified of new content, alternatively, check out our discord server where we play all sorts of space warcrime games together!. Jan 14, 2013 @ 8:02pm Welp, didn't come across anything heavy this run. two beam drones working together will do roughly 1 DPS, which is slightly more than the glaive beam. 28 votes, 27 comments. 3D design In kit glaive beam from FTL : Faster Than Light created by tristan. (with a few exceptions, like the halberd and glaive beam) Beams do damage by hitting rooms, so to max out your damage, hit as many rooms as possible. For weaponry, it begins with a very strong endgame weapon in the Glaive Beam, the rare beam weapon that does 3 damage per room hit at a cost of four weapon power. Since then it's only killed my people : [ I should have never learned. I was using the engi ship and from one of the first beacons in section one…When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Ion Blast MK II is able to keep down a system permanently provided it doesn't miss (and with a maxed weapons guy, you can miss 1 and still keep the system suppressed - Charge ion does not. The Glaive Beam takes so long to charge that even if you hold off on Cloaking until the enemy fires with Cloak 3, it may not be ready to fire before your Cloak runs out. So I tend to only run it on three slot ships, or if I'm transitioning between sector difficulties and know the power boost will help me without the charge time being a hindrance. ) Double Glaive is fun if you can make it work. . Another big upside is you rarely ever take damage, 2 pike beam hits to kill almost everything up to 2 shields. Glaive Beam costs 4 power and takes 25 seconds to charge but can't do anything on its own if the enemy has 2 shield layers. Each ship starts with. 3. For phase 1, I was worried about the RFS' second cloak preventing the Glaive from firing, but I realize the simple solution; fire the dual hull beams first starting at the cloaking room, and since the RFS only has level 2 cloak, it can't cloak anymore to stop. The Glaive Beam takes down the entire Zoltan Shield, but the very end of the blast also can do damage if it enters a room. Diplomatic Immunity - While using the Federation Cruiser, use your crew in four special blue events by sector 5. Wait till all of your weapons are charged, use the other weapons to take down or damage the shields, and then slice them up with the beams. It works with your own cloak where the Vulcan doesn't, and vice versa where enemy cloaking will reset the Vulcan's shield penetration. eventually,) but wow, that. . The unpowered ones should now drop to only like 98% charge, so. Hi, i loved the idea of this game. FTL: Faster Than Light. FTL: Faster Than Light (2012) PC, iOS. Some people advocate that after you get cloaking 3, you should spend some scrap to give the weapons systems a buffer. Ftl ss has ing made the flagship too rng ftl tier some ftl ftl ae victory in hard mode. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Note #1: The best weapon in FTL, in my opinion at this time, is the Ion Blast 2, in combination with, in order, the Halberd Beam, Glaive Beam, Burst Laser 2, or Burst Laser 3. 751 votes, 125 comments. Matt originally played on his Youtube channel shortly after its release in September 2012, and began streaming in March 2019 following his ascension in NetHack . The only way I've heard of the actually speed up the game at all is to use something like CheatEwngine - though I don't know what you'd actually modify offhand (beyond perhaps Oxygen levels/etc. They made a grave mistake disabling our engines: that power had to go somewhere — and it went to Fire Beam! A Screenshot of FTL: Faster Than Light. I don't know. Too many times has my Glaive Beam been seconds away from firing only to be hit by one lucky laser. 37M subscribers in the gaming community. Now like any other joke it's just something to click past after the first time. You need that badly to avoid asteroid belts. The first time is shorter than the pike beam's stock 16s due to weapons officer. You need to think of FTL as either "avoid damage as much as possible" or "disable the enemy quick so I avoid damage. Glaive can always do 12 damage/25 seconds. Engines can be manned with your crew providing an added 5%, 7% or 10% evade depending on engines experience. 159 votes, 17 comments. You need that badly to avoid asteroid belts. 31, 2016 02:49:02 Hamish752. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Simply put, in FTL there's no substitute for quantity. The fire beam is extremely fun to use, but you need to have a strong build for taking out shields to make it viable. If the boss has 4 shields and you flak down 3 bubbles, glaive still does 2 and. A third suggestion I saw was after. The beam is such a length that it can't touch more than 4 rooms on a geometric grid. g. FTL is a very flow charty game all the way to the Flagship and keeping that in mind will be key in getting a winning run. 5 Glaive Beam 3. FTL sees the player in the position of a starship commander who must battle their way through dangerous star systems while. FTL: Faster Than Light. When you do it, its a necessary action to ensure the survival of the Federation. That is what's going on here. = 8 Energie. (If I remember correctly) If you have more than 8 weapon power total and a preigniter, it's possible to launch all of them at once when you start a battle if you. The mod takes the core gameplay of FTL and expands upon it greatly, adding a whole host of new weapons, ship types, upgrades, an entire subset of space station-type enemies, a 'slew' of new. 10. Are there any secrets to getting accuracy up? I've tried hunting down bombs but they are just so excrutiatingly. It's also rare and 120 scrap. With only level 2 engines your cloak evasion isn't perfect, and you still have a 20% chance of being hit by. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Hacking pairs very well with beams too. hacking) or a fully upgraded artillery beam and underpowered systems otherwise. Sometimes you need a reliable weapon, plus it pairs nicely with weapons that can easily take out. But I managed to get off another volley and suppress his drones, and survived stage 2. Notes: The Glaive Beam is amazing strong. I think it's fine, I just treat it like a drastically weakened Glaive Beam: Cool and useful, just power prohibitive with a long charge up time. If you treat it like a beam weapon and fire it last, knocking two points off of a system is great. With 10 ships available in FTL and each having various sub layouts. in sector 7 i scouted. Beam drones can drag into an adjacent room. It's also nice if you get stealth weapons and fast-firing weapons, like the ion blast II. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…This applies to all weapons, including the artillery beam of the Federation Cruiser. . Bought it a year or two ago and didn't really get it, started playing again a couple of weeks ago and have been completely engrossed with it since. Business, Economics, and Finance. - Glaive Beam - too much of a power-hogger. For me it would be either 4 burst laser 2s or a glaive beam with a burst laser 2 and 2 small ion bombs. Don't sell long-range scanners until late in the game. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. Why does he have the glaive beam in storage? That thing can and will absolutely wreck any ship that is unfortunate enough to be on the receiving end of it if you can take down the shields. Showing 1 - 10 of 10 comments. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. Keep in mind that the glaive beam pierces level two shields, so against level 5 shields (the highest in the game), you would only need 3 shots to hit to use it. Not a single one of your Scrap is used elsewhere until then. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. Even better if the 2 size room is the med-bay, as your boarders will prevent repairs. Only the person manning the engineering station gets experience. ago. Measured charge times for Pike Beam with 0,1,2 and 3 automated re-loaders were, respectively, 14. The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. If you imagine other weapons or systems assisting your Glaive, well, that goes for the Vulcan then as well. You have to endure and explore 7 sectors. Rule number 2 of FTL; when the rebels do it, its because they are vicious, xenophobic, morally bankrupt scum. This one runthrough I got a Glaive Beam, and two Flak 1's. In phase three be defensive, have a big. . With my shields/evasion/defense drone I have been in a standstill with a rebel rigger for 20 minutes (I haven't jumped because my shield person is getting crazy XP lol). 253 votes, 14 comments. Quick, choose a weapon! Burst Laser II. The key is that crew damage is checked/applied when the beam enters a tile, whereas system/hull damage is checked/applied when the beam first "enters" a room. 71K subscribers in the ftlgame community. But if you are feeling confident in your ship and you have the extra scrap they are decent long term investment. Glaive Beam: 120 Crew: 2xHuman: 80 Zoltan: 65 Augments: Long Range Scanners: 30 Systems Total: 495 Weapons Total: 120 Crew Total: 145 Augments Total: 30 Ship Total: 745 Mantis Ships Mantis A. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "For every 20 terrible runs, there's one where I get Pre-Igniter and Glaive Beam". my 2nd best score in FTL is Slug B on hard, which I did without buying Med or Clone bay. Hacking phase 2 flagship was my only option to get through the shields. Must have for Stealth B. Flak II + Glaive. Charge Ion: The best Ion-weapon in the game. 73K subscribers in the ftlgame community. Can Ion-chain with itself, pulling shields down after a while, but needs other ion weapons in addition to do so reasonably fast against later enemys. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "Opinions on beam weapons (and actually weapons in general)". Advertisement Coins. Yes, it's rare to get both weapons and it takes forever to fire, but when it does, even late game ships can occasionally be one shot. charge the glaive to full, then depower it while paused, power the flak 2 and jump to the next sector. Holoshideim's. . . Stealth when initial salvo comes through, wait till shield drops, breach weapons, pike beam 3-4 rooms including weapons and med bay. Doesn't require missiles or droneparts. FTL: Faster Than Light has several ships, and they are all unique for a number of reasons. The TL humorously switches these two values for ~2000 at the source and ~1000 from arcing. Then, if it does get damaged, you have that ridiculously lengthy warmup period again. 0 coins. IMO the best way to use the glaive beam is to sell it as soon as possible. It starts with level 2 cloak, but small engine and no shields. Board index FTL General Mods Working Mods; It is currently Sun Jul 30, 2023 1:56 pm; All times are UTC [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 5. I show off how ridiculously powerful the Glaive Beam in FTL: Faster Than Light is!!Follow me on Twitch: my Discord server:. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Anti-Ship drones can also help. 71K subscribers in the ftlgame community. 10. ftl instead of . Reply-Nerfed Glaive beam w/ slightly higher flux generation-Increased duration of all Hull beams by 0. All others will be defeated by a single layer of shields. Admit it, you cheered. I learned a lot by watching and reading about other people's strategies, so I wanted to share my own. Top. And the Glaive integrates far better with the rest of the game. 6 power runs are pretty situational but it still happens. carnage is a bit overrated imo, but still powerful. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. Getting punished by the enemy's Glaive Beam? Hack Weapons right before it fires. FTL: Faster Than Light. Beam weapons cannot work on their own (even the famous Glaive ideally needs a complimentary weapon) and they also require a very heavy deal of micromanaging. Gained 23 missiles and 5 drone parts from start. Stage 1: hack shields, have both beams powered up, and 1 shot it. Beams. If you have a rock boarding crew, it's a solid option. Even a level 1 missile will buttress your Glaive Beam significantly. Each level of a shield absorbs one level of power of a beam weapon. They do damage to the Zoltan Shields as they travel along their path. The layout is wrong. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. So it goes with Vulcans.